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EA Shuts Down BioWare, Halting Work on New Mass Effect

The publisher is ending its partnership with the Edmonton-based developer after 31 years to prioritize its most profitable franchises.

By Pavel Bell ·

Illustration for: EA Shuts Down BioWare, Halting Work on New Mass Effect
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Electronic Arts has announced the closure of BioWare, the long-standing video game studio responsible for major franchises like Mass Effect and Dragon Age. In a letter sent to employees on Wednesday, the company confirmed it is ending operations at the developer’s Edmonton facility. This decision also marks the cancellation of early development work on the next installment in the Mass Effect series.

The studio, which EA acquired in 2008, was in operation for 31 years. During that time, it produced several popular titles, including Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. The decision comes as EA looks to refocus its resources on what it considers its core strengths. The company stated that it is prioritizing Battlefield, Marvel’s Iron Man, and a revival of the Fight Night boxing series.

EA outlined three main strategic priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business. Battlefield 6 was highlighted as a major success, and the company is investing in Apex Legends modes and the next Star Wars Jedi game. Under its EA Sports division, the publisher is developing Project Gridiron, a social-first open-world American football experience. Additionally, a Fight Night reboot is currently in pre-production, while efforts on The Sims will focus on Project Evergreen.

The closure follows a period of mixed performance for BioWare. The studio’s latest release, Dragon Age: The Veilguard, launched in 2024 and attracted approximately 1.5 million players during its initial quarter. This figure was nearly 50% below the company’s expectations. Prior to the announcement, BioWare general manager Gary McKay noted that only a core team was working on the next Mass Effect game, with other staff members already being matched with other teams at EA.

The next Mass Effect game had been announced in November 2020 and teased with a trailer that December. In 2021, the Mass Effect Legendary Edition remaster of the original trilogy was released. Since then, the studio has been relatively quiet. EA did not provide a specific headcount for the affected employees but said those impacted would be supported in exploring other opportunities within the company. Neither the Mass Effect nor Dragon Age franchises were declared dead, though no further details were provided regarding their future.

This move aligns with recent industry trends of consolidation and cost-cutting. Microsoft, for example, announced 3,200 job cuts in its Xbox division in July, citing low margins. EA plans to discuss its direction and upcoming projects with staff at its Global Town Hall in November. For now, the publisher is doubling down on its most successful franchises while streamlining its studio portfolio.

The decision reflects a broader shift in the gaming industry toward focusing on established, high-revenue IP. By closing BioWare, EA is streamlining its operations to concentrate on titles that have demonstrated strong commercial performance. The company aims to leverage its existing successes while exploring new opportunities in sports and action-adventure genres.

Source: Tom's Hardware · original report published

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